No Man's Land

No Man's Land is an area filled with, and in an environment of constant dispute. The area's borders are loosely defined at best, and are ever changing. This is due to the wave-like motion that the strange fault line follows that acts as the border between the Southern and Northern Lands. When viewed from orbit, and at the correct angle/alignment, it very strongly resembles that of radio waves traveling at a set frequency around the globe. The crests and troughs represent the northern most and southern most borders of No Man's Land, and are in constant across the equator.

This continual uncertainty of borders cause a lack of settlements and a sparse yet resilient population. The No Man's Land inhabitants exist in a constant state of turmoil through a system of small and closely knit communities that survive in nomadic fashion. There are but a few fixed towns, but even these are some times known to roam or move locations as they see fit. These small nomadic communities balance ever changing diplomacy and alliances with the need for trade and inter-group relationships, whether for social purposes or otherwise.

This is largely due to the uncertainty of life, the uncertainty of fault line borders, and the often rough and spares terrain in which the inhabitants reside. With few resources around, even for the trained eye, people have learned to band together for increased chances of survival*. There still exist human created perils such as bandits, gangs, thugs, highway-men and more. Shake down and robbery operations do exist, but often times if they are working too long they are dealt with by swift and forceful community justice, and the community doesn't appreciate being robbed.

No Man's Land does encompass a fairly large size of land, and isn't currently known or discovered. Since there borders are ever moving and shifting, and there is a nomadic population, keeping up to date maps of areas turns out to be extremely challenging. Cartography skills are not widely taught, but information about locations, terrain type, local flora and fauna, etc. can prove to be very valuable.

* (I mean come on, I haven't even begun to mention the lists of man-eating monsters and beast that roam the land. Even eating the wrong plant can prov to be fatal.)