Character Playability

Character Playability

    Characters will still have the 6 major attributes from 5e D&D (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma). The attributes will mostly apply to the same type of character traits in 5e, with the exception that Intelligence with be used for technology, and Wisdom for spell casting. There will be proficiency bonuses, and also skills, although the skill list will vary greatly from the D&D 5e character skill list.

    Characters will still gain XP and to gain levels and bonuses (such as specific attribute point bonuses at certain levels). Proficiency bonuses will be used by Characters, but will be earned through repeated use instead of present character race or class features. This means the more the character hits something with a stick, the better they will get at stick bashing. Or the more they try to cast spells, or shoot arrows, or guns, the better they will get at that. At certain points, in addition to proficiency bonus modifiers, special skills or actions might be obtained from character mastery.

    There will be a in depth crafting system that will reward Players for their creative ingenuity (much like in life). Players will be able to harvest or collect resources to craft together for various results from potions to weapons and armor, etc. The land will be scarce of resources, so Players will have to be cautious with their use.